Fast websites drive sales: stay under 3 seconds

Milliseconds matter. Make your website load under 3 seconds:
 #ux #usability #reactjs

  • A fast responding website keeps your users happy, helps drive sales for e-commerce, gives you better SEO ranking and also saves you a buck on infrastructure.
  • A normal usability rule, coined by Jacob Nielsen, is to stay under 0.1 seconds for response time and the system feels instant for the user.
  • About 10 years ago Amazon published the remarkable statistics that for every 100ms of latency on their website it costed them 1% in sales.
  • Better search engine ranking drives more traffic to your website.
  • By having lower response time it usually means that you have a lighter running web App.

Stay ahead of the game and make sure your website or webshop is fast. A fast responding website keeps your users happy, helps drive sales for e-commerce, gives you better SEO ranking and also saves you a buck on infrastructure.

Continue reading “Fast websites drive sales: stay under 3 seconds”

busypeoples/Flow_Chapter_One.md Last active Aug 30, 2017

  • Now that we have type definitions in place, let’s start to build the game.
  • One interesting thing to note is that we needed to give Flow a type definition for the React Component .
  • Our TicTacToe component will keep state of the current game status as well as the board.
  • Our next steps will include refactoring the board and cells to their own respective components and we will add interactivity, so player’s can take turn and start playing.
  • Although it seems like a lot of work is involved upfront for definining and displaying a simple 3 x 3 board, we can already guarantee that the board has 3 rows containing 3 cells.

Why does it make sense to use FlowType or TypeScript when working with JavaScript?
A good approach in answering this question is to build a small game or application
to make the benefits clear.
Continue reading “busypeoples/Flow_Chapter_One.md Last active Aug 30, 2017”

Comparing Reagent to React.js and Vue.js for dynamic tabular data

Comparing Reagent to #ReactJS and #VueJS for dynamic tabular data:

  • This code translates pretty much directly from the JavaScript version:

    The last thing we need to do is to add the functions to update the game states at a specified interval.

  • The original code uses Rx.js to accomplish this, but it’s just as easy to do using the function with Reagent:

    The function updates the state of each game, then sets up a timeout for the recurring updates using the function.

  • We’ll start by referencing the namespace in the namespace:

    Next, we’ll write the components to display the players and the games:

    You can see that HTML elements in Reagent components are represented using Clojure vectors and maps.

  • Finally, we have a bit of code to create the root component represented by the function, and initialize the application:

    We now have a naive implementation of the benchmark using Reagent.

  • Consider the implementation of the function in the original JavaScript version:

    Compare it with the equivalent ClojureScript code:

    ClojureScript version has a lot less syntactic noise, and I find this has direct impact on my ability to reason about the code.

I recently ran across a comparison of React.js to Vue.js for rendering dynamic tabular data, and I got curious to see how Reagent would stack up against them.
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Tutorial

Tutorial - Playing Sounds in TypeScript BJBJ6iZV #ReactJS
☞

  • Learn how to create HTML5 and JavaScript games from scratch Step by step tutorials with real HTML5 code examples
  • The easiest way to Learn Web Development Essentials HTML5 and CSS3 and Become a Web Developer by Coding From Scratch,
  • For the tutorial I am using TypeScript to play sounds in the web browser.
  • Learn to play sounds using typescript.
  • Learn by example as we build these projects

Read the full article, click here.


@react_pro: “Tutorial – Playing Sounds in TypeScript BJBJ6iZV #ReactJS
☞”



Tutorial